Thursday, October 15, 2009

Video Games 2: Guitar Hero, RockBand, Guitar Rising, StarPlayIt, Jam Sessions



Another of Christensen's complaints about the current classroom/textbook learning system is that they are created by an academic clique of experts who tend to all be in the same type of the eight intelligences: linguistic, logical-mathematical, spatial, bodily-kinesthetic, musical, interpersonal, intrapersonal, naturalist, as well as all have the same learning style: visual, oral, written, practice, etc. Digital media and web based technologies would be able to be customized to each student's strength and present the material in a way where he/she can understand it best.

This is an interesting way of looking at Guitar Hero, as translating what can be intimidating music and aural qualities into video game visual ones.

Games like Guitar Hero and RockBand enable people to be engaged in a type of "creation" of music that was never before possible. While to learn how to read music well can take months, and to learn an instrument well can take years, you can pick up Guitar Hero's plastic "guitar" and start rocking out to Muse and Metallica within minutes. But is it music making? Ethnomusicologist Kiri Miller calls it a unique 3rd thing - not the same as creating music, but the player does need to use rhythm and meter, and various guitar attributes (use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes), AND the player is far more engaged with the music than they would be if they were just listening to tunes on their iPod.

It can be challenging to see how the new technologies can apply to learning a physical instrument, but it is clear that the more academic type of music classes can definitely benefit from online and digital technologies. For example Music History classes can use blogs, wikis, forums, and online coursework. In a similar vein, Florida Virtual School already offers AP Art History as one of its courses. Courses such as ear training and music theory can also benefit. There are many online resources and computer programs that can teach the theory, enhance the coursework, and provide testing capabilities that were never available before. For example there is ear training online programs that can help in training with dictation. It is really difficult to try and practice dictation on your own by closing your eyes while hitting a piano (believe me, I've tried). So there are many ways that digital media and online education can enhance music education, with resources from Earope to even downloading free sheet music.

So new technologies have clearly enhanced academic and ear training music classes. And also, video games Guitar Hero and RockBand have taught a generation how to listen in a new way, work on rhythm and meter, and sing and play in accordance with visual cues. Can new education media and/or video game technologies also be used to teach real instruments?
There are a few products trying to do just that:
Guitar Rising is a music video game where the player plays a real guitar as cued by the game’s visuals. Following rock music sequences and streaming notes, players play guitar melodies and rhythms. Beginner difficulty levels are designed for non-guitar players and hard difficulties will challenge experienced guitarists.

StarPlayit is a multi-award winning music technology company delivering platforms for online musical performance and participation. StarPlayit's technology provides its products with the ability to listen to a musical performance, on a real analogue instrument, and make real time judgments on pitch, tone, timing, duration and dynamics.

Jam Sessions: "Jam Sessions is a ground-breaking music experience that transforms the Nintendo DS system into a portable guitar. Players will literally strum the guitar via the Touch Screen and select chords with the +Control Pad. Now even the most “non-musical” person can become an instant rock star!" Customisability is an important part of Jam Sessions and extends all the way to the guitar's effects, allowing you to adjust your chorus and strum volume, tremolo, and high cut to create a custom sound. The game description touts "Not a Musician? No problem. Advanced tutorial modes allow novice musicians to learn how to play guitar without paying for lessons! Additional modes will help users understand chord progressions and train them to recognize chords by ear."

While Guitar Hero and RockBand are gateway musical engagements that can lead to enhanced listening, greater physical and emotional engagement, and possibly the desire to learn an instrument, they are not tools for the classroom and homework because they do not actually teach you skills involving reading music or playing an instrument. However, games such as Jam Session, Guitar Rising and StarPlayIt have the potential to teach chords and melodies, and gain feedback on your instrument performance. These games can teach some basic skills to millions of Nintendo DS owners, a much wider audience which before was limited because of both financial resources and musical interest/ability. Although it may not be for the classroom, if after playing Guitar Hero it is not as intimidating to pick up a real guitar and you find the act of music participation really fun, this helps towards the creation of the intrinsic motivation to do the real thing.

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